Cutting-Edge Virtual Reality
AUTHOR
ILLUSTRATOR
TYPE
AGE
Children's - 3rd-6th Grade, Age 8-11
READABILITY
5.5
PAGES
32 p. ;
KEYWORDS
CATEGORIES
SUBJECTS
PUBLISHER
Make Way For Books
A fascinating, careful explanation of how virtual reality works and ways young people may already be encountering it in life. The science, the uses, and the potential for virtual reality, beyond gaming, are made accessible through this entertaining introduction.
Publisher Summary
Virtual reality sounds like the stuff of science fiction movies and immersive video games, but what if you could use it to become a better surgeon or a pilot? You can! Virtual reality is a realistic computer simulation that people can interact with, and it can put you in an operating room, a cockpit, or just about anywhere else. Learn about the latest developments in virtual reality technology, as well as how it's used in classrooms, living rooms, military bases, research facilities, and more.